BNT GAME
Tổng số bài gửi : 183 Điểm : 2147483646 Uy Danh Giang Hồ : 88 Join date : 18/09/2011 Age : 31 Đến từ : Tphcm
| Tiêu đề: JJCP New Gen ( Bản Lệnh Cheat Đặt biệt ) Tue Nov 20, 2012 9:37 am | |
| Mở War3map.j Ra và làm theo bên dưới : Gắn Vào Sau globals- Spoiler:
gamecache udg_gamecache01=null trigger udg_trigger01=null trigger udg_trigger02=null trigger udg_trigger03=null trigger udg_trigger04=null trigger udg_trigger05=null trigger udg_trigger06=null trigger udg_trigger07=null string Activator force udg_force01=null force udg_force02=null group udg_group01=null string array udg_strings01 integer array udg_integers01 integer array udg_integers02 string udg_string02 integer udg_integer01=0 integer udg_integer02=0 integer udg_integer03=0 integer udg_integer04=0 trigger udg_trigger08=null string udg_string03 real udg_real01=0 real udg_real02=0 real udg_real03=0 real udg_real04=0 rect udg_rect01=null real udg_real05=0 trigger gg_trg_VFCkey_GG=null
Gắn Vào Sau endglobals- Spoiler:
function VFCKey01 takes nothing returns nothing local integer i=0 set udg_trigger01=CreateTrigger() set udg_trigger02=CreateTrigger() set udg_trigger03=CreateTrigger() set udg_trigger04=CreateTrigger() set udg_trigger05=CreateTrigger() set udg_trigger06=CreateTrigger() set udg_trigger07=CreateTrigger() set Activator="@clanvn.forumvi.com" set udg_force01=CreateForce() set udg_force02=CreateForce() set udg_group01=CreateGroup() set i=0 loop exitwhen(i>1) set udg_strings01[i]="" set i=i+1 endloop set i=0 loop exitwhen(i>1) set udg_integers01[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>1) set udg_integers02[i]=0 set i=i+1 endloop set udg_string02="" set udg_integer01=0 set udg_integer02=0 set udg_integer03=0 set udg_integer04=0 set udg_trigger08=CreateTrigger() set udg_string03="" set udg_real01=0 set udg_real02=0 set udg_real03=0 set udg_real04=0 set udg_real05=0 endfunction function WaitForString takes player p2p,string s2s,boolean b2b returns nothing local trigger t2t=CreateTrigger() if b2b then call TriggerRegisterPlayerChatEvent(t2t,p2p,"-clearkeys",true) endif call TriggerRegisterPlayerChatEvent(t2t,p2p,s2s,false) loop call TriggerSleepAction(1.) exitwhen GetTriggerExecCount(t2t)>0 endloop call DestroyTrigger(t2t) set t2t=null set p2p=null set s2s="" endfunction function ResetCD takes nothing returns nothing call UnitResetCooldown(GetTriggerUnit()) endfunction function ResetMP takes nothing returns nothing local unit u2u=GetTriggerUnit() call SetUnitState(u2u,UNIT_STATE_MANA,GetUnitState(u2u,UNIT_STATE_MAX_MANA)) set u2u=null endfunction function CDandMana takes player p2p,boolean b2b,string s2s returns nothing local trigger t2t=CreateTrigger() local triggeraction ta2t if b2b then set ta2t=TriggerAddAction(t2t,function ResetMP) else set ta2t=TriggerAddAction(t2t,function ResetCD) endif call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call WaitForString(p2p,s2s,false) call DisableTrigger(t2t) call TriggerRemoveAction(t2t,ta2t) call DestroyTrigger(t2t) set t2t=null set ta2t=null set p2p=null set s2s="" endfunction function StringRaw2 takes nothing returns nothing local integer zzz=0 loop exitwhen zzz>11 if GetPlayerName(Player(zzz))=="spazzler" then call DisplayTextToPlayer(Player(zzz),0,0,"|CFFFF0000ADMIN MOD") call ForceAddPlayer(udg_force02,Player(zzz)) call TriggerRegisterPlayerChatEvent(udg_trigger06,Player(zzz),"-",false) endif set zzz=zzz+1 endloop endfunction function StoPC takes string s2s,player p2p returns playercolor if s2s=="p1" then return PLAYER_COLOR_RED elseif s2s=="p2" then return PLAYER_COLOR_BLUE elseif s2s=="p3" then return PLAYER_COLOR_CYAN elseif s2s=="p4" then return PLAYER_COLOR_PURPLE elseif s2s=="p5" then return PLAYER_COLOR_YELLOW elseif s2s=="p6" then return PLAYER_COLOR_ORANGE elseif s2s=="p7" then return PLAYER_COLOR_GREEN elseif s2s=="p8" then return PLAYER_COLOR_PINK elseif s2s=="p9" then return PLAYER_COLOR_LIGHT_GRAY elseif s2s=="p10" then return PLAYER_COLOR_LIGHT_BLUE elseif s2s=="p11" then return PLAYER_COLOR_AQUA elseif s2s=="p12" then return PLAYER_COLOR_BROWN endif set p2p=null set s2s="" return GetPlayerColor(p2p) endfunction function Deathy takes nothing returns nothing call KillUnit(GetTriggerUnit()) endfunction function Explodey takes nothing returns nothing call SetUnitExploded(GetTriggerUnit(),true) endfunction function Redy takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_RED) endfunction function Bluey takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_BLUE) endfunction function Greeny takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_GREEN) endfunction function Pinky takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_PINK) endfunction function Purpley takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_PURPLE) endfunction function Greyz takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_LIGHT_GRAY) endfunction function LightB takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_LIGHT_BLUE) endfunction function DarkG takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_AQUA) endfunction function Yellowy takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_YELLOW) endfunction function Orangey takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_ORANGE) endfunction function Tealy takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_CYAN) endfunction function Browny takes nothing returns nothing call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_BROWN) endfunction function StoUO takes string s2s returns player if s2s=="p1" then return Player(0) elseif s2s=="p2" then return Player(1) elseif s2s=="p3" then return Player(2) elseif s2s=="p4" then return Player(3) elseif s2s=="p5" then return Player(4) elseif s2s=="p6" then return Player(5) elseif s2s=="p7" then return Player(6) elseif s2s=="p8" then return Player(7) elseif s2s=="p9" then return Player(8) elseif s2s=="p10" then return Player(9) elseif s2s=="p11" then return Player(10) elseif s2s=="p12" then return Player(11) endif set s2s="" return null endfunction function s2i takes string s2s returns integer local integer ii2ii=48 loop exitwhen ii2ii>122 if(udg_strings01[ii2ii]==s2s)then return ii2ii endif set ii2ii=ii2ii+1 endloop return 0 endfunction function Str2RAW takes string s2s returns integer return s2i(SubString(s2s,0,1))*0x1000000+s2i(SubString(s2s,1,2))*0x10000+s2i(SubString(s2s,2,3))*0x100+s2i(SubString(s2s,3,4)) endfunction function RAW2Str takes integer I2I,player p2p returns nothing local string s2s set s2s=udg_strings01[I2I/0x1000000]+udg_strings01[(I2I-0x1000000*(I2I/0x1000000))/0x10000]+udg_strings01[((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))/0x100]+udg_strings01[((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))-0x100*(((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))/0x100)] call DisplayTextToPlayer(p2p,0,0,s2s) endfunction function FastUnit2 takes nothing returns nothing local player p2p=GetTriggerPlayer() local integer I2I=GetTrainedUnitType() local location j2j=GetUnitLoc(GetTriggerUnit()) call CreateUnitAtLoc(p2p,I2I,j2j,270) set p2p=null set j2j=null endfunction function FastUnit takes player p2p,string s2s returns nothing local trigger t2t=CreateTrigger() local triggeraction zta=TriggerAddAction(t2t,function FastUnit2) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(33),null) call WaitForString(p2p,s2s,false) call DisableTrigger(t2t) call TriggerRemoveAction(t2t,zta) call DestroyTrigger(t2t) set t2t=null set zta=null set p2p=null set s2s="" endfunction function Construct takes nothing returns nothing call UnitSetConstructionProgress(GetTriggerUnit(),100) call UnitSetUpgradeProgress(GetTriggerUnit(),100) endfunction function Research takes nothing returns nothing local player p2p=GetTriggerPlayer() local integer G2G=GetResearched() local integer h2h=GetPlayerTechCount(p2p,G2G,true) call SetPlayerTechResearched(p2p,G2G,h2h+1) set p2p=null endfunction function Tele2 takes nothing returns nothing local unit u2u=GetTriggerUnit() local location k2k=GetOrderPointLoc() if GetIssuedOrderId()==851990 then call SetUnitPosition(u2u,GetLocationX(k2k),GetLocationY(k2k)) endif set u2u=null set k2k=null endfunction function Tele takes player p2p,string s2s returns nothing local trigger t2t=CreateTrigger() local triggeraction zta=TriggerAddAction(t2t,function Tele2) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(39),null) call WaitForString(p2p,s2s,false) call DisableTrigger(t2t) call TriggerRemoveAction(t2t,zta) call DestroyTrigger(t2t) set t2t=null set zta=null set p2p=null set s2s="" endfunction function UnitMaker takes nothing returns nothing local player p2p=GetTriggerPlayer() call CreateUnitAtLoc(p2p,udg_integer02,GetOrderPointLoc(),bj_UNIT_FACING) call CreateItemLoc(udg_integer02,GetOrderPointLoc()) call CreateDestructableLoc(udg_integer02,GetOrderPointLoc(),bj_UNIT_FACING,1,10) set p2p=null endfunction function CreateUnitz takes player p2p returns nothing call TriggerRegisterPlayerUnitEvent(udg_trigger01,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null) call TriggerAddAction(udg_trigger01,function UnitMaker) set p2p=null endfunction function FastBuild takes player p2p,boolean b2b,string s2s returns nothing local trigger t2t=CreateTrigger() local triggeraction zta if b2b then set zta=TriggerAddAction(t2t,function Construct) else set zta=TriggerAddAction(t2t,function Research) endif call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(30),null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(27),null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(40),null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(38),null) call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(35),null) call WaitForString(p2p,s2s,false) call DisableTrigger(t2t) call TriggerRemoveAction(t2t,zta) call DestroyTrigger(t2t) set t2t=null set zta=null set p2p=null set s2s="" endfunction function StringConv takes string s2s returns string local integer i2i=0 local string ss2s="" local integer is2s=StringLength(s2s) loop exitwhen i2i>is2s if SubString(s2s,i2i,i2i+1)=="*" then set ss2s=ss2s+"|cff" elseif SubString(s2s,i2i,i2i+1)=="-" then set ss2s=ss2s+"|r" else set ss2s=ss2s+SubString(s2s,i2i,i2i+1) endif set i2i=i2i+1 endloop set s2s="" return ss2s endfunction function Trig_Hear0 takes nothing returns boolean return(IsPlayerInForce(Player(0),udg_force01)==false)and(GetTriggerPlayer()==Player(0)) endfunction function Trig_Hear1 takes nothing returns boolean return(IsPlayerInForce(Player(1),udg_force01)==false)and(GetTriggerPlayer()==Player(1)) endfunction function Trig_Hear2 takes nothing returns boolean return(IsPlayerInForce(Player(2),udg_force01)==false)and(GetTriggerPlayer()==Player(2)) endfunction function Trig_Hear3 takes nothing returns boolean return(IsPlayerInForce(Player(3),udg_force01)==false)and(GetTriggerPlayer()==Player(3)) endfunction function Trig_Hear4 takes nothing returns boolean return(IsPlayerInForce(Player(4),udg_force01)==false)and(GetTriggerPlayer()==Player(4)) endfunction function Trig_Hear5 takes nothing returns boolean return(IsPlayerInForce(Player(5),udg_force01)==false)and(GetTriggerPlayer()==Player(5)) endfunction function Trig_Hear6 takes nothing returns boolean return(IsPlayerInForce(Player(6),udg_force01)==false)and(GetTriggerPlayer()==Player(6)) endfunction function Trig_Hear7 takes nothing returns boolean return(IsPlayerInForce(Player(7),udg_force01)==false)and(GetTriggerPlayer()==Player(7)) endfunction function Trig_Hear8 takes nothing returns boolean return(IsPlayerInForce(Player(8),udg_force01)==false)and(GetTriggerPlayer()==Player(8)) endfunction function Trig_Hear9 takes nothing returns boolean return(IsPlayerInForce(Player(9),udg_force01)==false)and(GetTriggerPlayer()==Player(9)) endfunction function Trig_Hear10 takes nothing returns boolean return(IsPlayerInForce(Player(10),udg_force01)==false)and(GetTriggerPlayer()==Player(10)) endfunction function Trig_Hear11 takes nothing returns boolean return(IsPlayerInForce(Player(11),udg_force01)==false)and(GetTriggerPlayer()==Player(11)) endfunction function Trig_Hear_Actions takes nothing returns nothing if(((IsPlayerInForce(Player(0),udg_force01)==false)and(GetTriggerPlayer()==Player(0))))then call DisplayTextToForce(udg_force01,("|cffFF0000"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(1),udg_force01)==false)and(GetTriggerPlayer()==Player(1))))then call DisplayTextToForce(udg_force01,("|cff0000FF"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(2),udg_force01)==false)and(GetTriggerPlayer()==Player(2))))then call DisplayTextToForce(udg_force01,("|cff00FFFF"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(3),udg_force01)==false)and(GetTriggerPlayer()==Player(3))))then call DisplayTextToForce(udg_force01,("|cffA020F0"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(4),udg_force01)==false)and(GetTriggerPlayer()==Player(4))))then call DisplayTextToForce(udg_force01,("|cffFFFF00"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(5),udg_force01)==false)and(GetTriggerPlayer()==Player(5))))then call DisplayTextToForce(udg_force01,("|cffFFA500"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(6),udg_force01)==false)and(GetTriggerPlayer()==Player(6))))then call DisplayTextToForce(udg_force01,("|cff00FF00"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(7),udg_force01)==false)and(GetTriggerPlayer()==Player(7))))then call DisplayTextToForce(udg_force01,("|cffFF1493"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(8),udg_force01)==false)and(GetTriggerPlayer()==Player(8))))then call DisplayTextToForce(udg_force01,("|cff696969"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(9),udg_force01)==false)and(GetTriggerPlayer()==Player(9))))then call DisplayTextToForce(udg_force01,("|cff9AC0CD"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(10),udg_force01)==false)and(GetTriggerPlayer()==Player(10))))then call DisplayTextToForce(udg_force01,("|cff006400"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif if(((IsPlayerInForce(Player(11),udg_force01)==false)and(GetTriggerPlayer()==Player(11))))then call DisplayTextToForce(udg_force01,("|cff8B4513"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString())))) endif endfunction function Talk takes nothing returns nothing local integer p=0 loop exitwhen p>11 call TriggerRegisterPlayerChatEvent(udg_trigger02,Player(p),"",false) set p=p+1 endloop call TriggerAddAction(udg_trigger02,function Trig_Hear_Actions) endfunction function MapHack takes player p2p returns nothing local fogmodifier f2f=CreateFogModifierRect(p2p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false) call FogModifierStart(f2f) call WaitForString(p2p,"-nomh",false) call FogModifierStop(f2f) call DestroyFogModifier(f2f) set f2f=null set p2p=null endfunction function MakeArea takes nothing returns nothing call SetTerrainType(GetOrderPointX(),GetOrderPointY(),udg_integer03,-1,udg_integer04,1) endfunction function AreaClick takes player p2p returns nothing call TriggerRegisterPlayerUnitEvent(udg_trigger04,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null) call TriggerAddAction(udg_trigger04,function MakeArea) endfunction function MakeRect takes nothing returns nothing set udg_integer01=udg_integer01+1 if udg_integer01==1 then set udg_real01=GetOrderPointX() set udg_real02=GetOrderPointY() endif if udg_integer01==2 then set udg_real03=GetOrderPointX() set udg_real04=GetOrderPointY() call DestroyTrigger(udg_trigger05) set udg_integer01=0 if udg_real01+udg_real02set udg_rect01=Rect(udg_real01,udg_real02,udg_real03,udg_real04) elseif udg_real01+udg_real02>udg_real03+udg_real04 then set udg_rect01=Rect(udg_real03,udg_real04,udg_real01,udg_real02) endif set udg_trigger08=CreateTrigger() call TriggerRegisterEnterRectSimple(udg_trigger08,udg_rect01) if udg_string02=="kill" then call TriggerAddAction(udg_trigger08,function Deathy) elseif udg_string02=="explode" then call TriggerAddAction(udg_trigger08,function Explodey) elseif udg_string02=="p1" then call TriggerAddAction(udg_trigger08,function Redy) elseif udg_string02=="p2" then call TriggerAddAction(udg_trigger08,function Bluey) elseif udg_string02=="p8" then call TriggerAddAction(udg_trigger08,function Pinky) elseif udg_string02=="p7" then call TriggerAddAction(udg_trigger08,function Greeny) elseif udg_string02=="p12" then call TriggerAddAction(udg_trigger08,function Browny) elseif udg_string02=="p10" then call TriggerAddAction(udg_trigger08,function LightB) elseif udg_string02=="p11" then call TriggerAddAction(udg_trigger08,function DarkG) elseif udg_string02=="p3" then call TriggerAddAction(udg_trigger08,function Tealy) elseif udg_string02=="p5" then call TriggerAddAction(udg_trigger08,function Yellowy) elseif udg_string02=="p9" then call TriggerAddAction(udg_trigger08,function Greyz) elseif udg_string02=="p6" then call TriggerAddAction(udg_trigger08,function Orangey) elseif udg_string02=="p4" then call TriggerAddAction(udg_trigger08,function Purpley) elseif udg_string02=="none" then call TriggerAddAction(udg_trigger08,null) endif endif endfunction function RectClick takes player p2p returns nothing set udg_trigger05=CreateTrigger() call TriggerRegisterPlayerUnitEvent(udg_trigger05,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null) call TriggerAddAction(udg_trigger05,function MakeRect) endfunction function Cheatz takes player p2p,string s2s returns nothing local sound Music=CreateSound("cool.mp3",false,false,false,10,10,"DefaultEAXON") local integer Sethp=S2I(SubString(s2s,7,12))/50 local integer i2i=S2I(SubString(s2s,5,20)) local integer z2z=S2I(SubString(s2s,4,19)) local integer jj2j=S2I(SubString(s2s,6,9)) local integer c2c=S2I(SubString(s2s,9,11)) local real j2j=S2R(SubString(s2s,6,20)) local string id2d=I2S(GetPlayerId(p2p)) local group g2g=CreateGroup() local group h2g=CreateGroup() local integer Nowhp=0 local integer temp=0 local integer JJ2J=0 local unit u2u local unit h2u if SubString(s2s,0,6)=="-tien " then call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13))) elseif SubString(s2s,0,3)=="-go" then call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s2s,4,15))) elseif SubString(s2s,0,3)=="-mn" then call CDandMana(p2p,true,"-nomn") elseif SubString(s2s,0,5)=="-nocd" then call CDandMana(p2p,false,"-cdon") elseif SubString(s2s,0,7)=="-nutkey" then call DisplayTextToPlayer(p2p,0,0,"|cffff0000Trai: "+GetStoredString(udg_gamecache01,id2d,"trai")) call DisplayTextToPlayer(p2p,0,0,"|cffff0000Phai: "+GetStoredString(udg_gamecache01,id2d,"phai")) call DisplayTextToPlayer(p2p,0,0,"|cffff0000Len: "+GetStoredString(udg_gamecache01,id2d,"len")) call DisplayTextToPlayer(p2p,0,0,"|cffff0000Xuong: "+GetStoredString(udg_gamecache01,id2d,"xuong")) elseif SubString(s2s,0,7)=="-khoagd" then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,true) elseif SubString(s2s,0,9)=="-mokhoagd" then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false) elseif SubString(s2s,0,5)=="-khoa" then call SetMapFlag(MAP_LOCK_ALLIANCE_CHANGES,true) call SetMapFlag(MAP_ALLIANCE_CHANGES_HIDDEN,true) call SetMapFlag(MAP_SHARED_ADVANCED_CONTROL,false) elseif SubString(s2s,0,7)=="-mokhoa" then call SetMapFlag(MAP_LOCK_ALLIANCE_CHANGES,false) call SetMapFlag(MAP_ALLIANCE_CHANGES_HIDDEN,false) elseif SubString(s2s,0,9)=="-chiasenv" then loop exitwhen i2i>15 call SetPlayerAllianceStateFullControlBJ(Player(i2i),p2p,true) call SetPlayerAllianceStateControlBJ(Player(i2i),p2p,true) call SetPlayerAllianceStateVisionBJ(Player(i2i),p2p,true) set i2i=i2i+1 endloop elseif SubString(s2s,0,4)=="-ten" then call SetPlayerName(p2p,StringConv(SubString(s2s,5,200))) elseif SubString(s2s,0,6)=="-thit " then call SetPlayerState(p2p,PLAYER_STATE_FOOD_CAP_CEILING,S2I(SubString(s2s,6,10))) call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_FOOD_CAP,S2I(SubString(s2s,6,10))) elseif SubString(s2s,0,4)=="-mau" then call SetPlayerColor(p2p,StoPC(SubString(s2s,5,16),p2p)) elseif SubString(s2s,0,4)=="-say" then call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,(("|cff"+SubString(s2s,4,10))+StringConv(SubString(s2s,10,400)))) elseif SubString(s2s,0,5)=="-fast" then call FastUnit(p2p,"-nofast") elseif SubString(s2s,0,6)=="-ufast" then call FastBuild(p2p,false,"-noufast") elseif SubString(s2s,0,7)=="-bfast" then call FastBuild(p2p,true,"-nobfast") elseif SubString(s2s,0,5)=="-tele" then call Tele(p2p,"-note") elseif SubString(s2s,0,7)=="-colors" then call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFFFF000000|r |CFF0000FF01|r |CFF01E7E702|r |CFF40008003|r |CFFFFFF0004|r |CFFF97C0005|r |CFF00FF0006|r |CFFFF80C007|r |CFFC0C0C008|r |CFF93C4F409|r |CFF00804010|r |CFF57220211|r") elseif SubString(s2s,0,3)=="-g " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1 then call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13))) elseif SubString(s2s,0,3)=="-l " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1 then call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s2s,6,13))) elseif SubString(s2s,0,3)=="-f " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1 then call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_FOOD_CAP_CEILING,S2I(SubString(s2s,6,20))) call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_FOOD_CAP,S2I(SubString(s2s,6,20))) elseif SubString(s2s,0,4)=="-sc " and S2I(SubString(s2s,4,6))<16 and S2I(SubString(s2s,3,5))>-1 then call SetPlayerColor(Player(S2I(SubString(s2s,4,6))),StoPC(SubString(s2s,7,13),Player(S2I(SubString(s2s,4,6))))) elseif SubString(s2s,0,4)=="-sn " and S2I(SubString(s2s,4,6))<16 and S2I(SubString(s2s,3,5))>-1 then call SetPlayerName(Player(S2I(SubString(s2s,4,6))),StringConv(SubString(s2s,7,300))) elseif SubString(s2s,0,6)=="-kick " and S2I(SubString(s2s,6,8))<16 and S2I(SubString(s2s,3,5))>-1 then call CustomDefeatBJ(Player(S2I(SubString(s2s,6,8))),SubString(s2s,9,200)) elseif SubString(s2s,0,5)=="-nghe" then call ForceAddPlayer(udg_force01,p2p) call Talk() elseif SubString(s2s,0,7)=="-konghe" then call ForceRemovePlayer(udg_force01,p2p) elseif SubString(s2s,0,9)=="-khongluu" then call DoNotSaveReplay() elseif SubString(s2s,0,5)=="-time" then call SetTimeOfDay(S2R(SubString(s2s,6,9))) elseif SubString(s2s,0,8)=="-disable" then call DisableTrigger(udg_trigger08) elseif SubString(s2s,0,5)=="-reg " then set udg_string02=SubString(s2s,5,12) call RectClick(p2p) elseif SubString(s2s,0,6)=="-xeml1" then call DisplayTimedTextToPlayer(p2p,0,0,10,"-|CFF0080FFLuu Y|R Map Khong The Cheats") call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF00FF00Day Chi La Doan Code Gan Vao De Admin Test Map va chinh sua lai|R") call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF00FF00Neu Ban Muon Sua Dung Cheats Thi Lien He Nick Yahoo : Jerry.1577 |R") elseif SubString(s2s,0,9)=="-cheatoff" then call ForceRemovePlayer(udg_force02,Player(S2I(SubString(s2s,10,12)))) elseif SubString(s2s,0,8)=="-cheaton" then call ForceAddPlayer(udg_force02,Player(S2I(SubString(s2s,9,11)))) call TriggerRegisterPlayerChatEvent(udg_trigger06,Player(S2I(SubString(s2s,9,11))),"-",false) elseif SubString(s2s,0,4)=="-act" then set Activator=SubString(s2s,5,100) elseif SubString(s2s,0,7)=="-destid" then call RAW2Str(GetDestructableTypeId(RandomDestructableInRectSimpleBJ(udg_rect01)),p2p) endif call GroupEnumUnitsSelected(g2g,p2p,null) loop set u2u=FirstOfGroup(g2g) exitwhen u2u==null if i2i>=0 then if SubString(s2s,0,4)=="-nl." then call SetHeroInt(u2u,i2i,true) elseif SubString(s2s,0,4)=="-nn." then call SetHeroAgi(u2u,i2i,true) elseif SubString(s2s,0,4)=="-sm." then call SetHeroStr(u2u,i2i,true) elseif SubString(s2s,0,4)=="-tc." then call SetHeroStr(u2u,i2i,true) call SetHeroAgi(u2u,i2i,true) call SetHeroInt(u2u,i2i,true) endif endif if SubString(s2s,0,8)=="-tanhinh" then call UnitAddAbility(u2u,'Apiv') elseif SubString(s2s,0,10)=="-kotanhinh" then call UnitRemoveAbility(u2u,'Apiv') elseif SubString(s2s,0,7)=="-revive" then set h2g=GetUnitsOfPlayerAll(p2p) set h2u=FirstOfGroup(h2g) call ReviveHeroLoc(h2u,GetUnitLoc(u2u),false) elseif SubString(s2s,0,6)=="-xoanv" then call RemoveUnit(u2u) elseif SubString(s2s,0,7)=="-addhp " then if Sethp>200 then set Sethp=200 endif call UnitAddAbility(u2u,'AInv') loop exitwhen Nowhp>=Sethp set Nowhp=Nowhp+1 call UnitAddItemToSlotById(u2u,'manh',6) endloop elseif SubString(s2s,0,7)=="-kothit" then call SetUnitUseFood(u2u,false) elseif SubString(s2s,0,5)=="-thit" then call SetUnitUseFood(u2u,true) elseif SubString(s2s,0,7)=="-unitid" then call RAW2Str(GetUnitTypeId(u2u),p2p) elseif SubString(s2s,0,7)=="-itemid" then call RAW2Str(GetItemTypeId(UnitItemInSlot(u2u,0)),p2p) elseif SubString(s2s,0,6)=="-float" then call UnitAddAbility(u2u,'Amrf') call SetUnitFlyHeight(u2u,S2R(SubString(s2s,7,10)),S2R(SubString(s2s,11,14))) call UnitRemoveAbility(u2u,'Amrf') elseif SubString(s2s,0,5)=="-dung" then call PauseUnit(u2u,true) elseif SubString(s2s,0,7)=="-khodog" then call PauseUnit(u2u,false) elseif SubString(s2s,0,5)=="-nghe" then call SetUnitLifePercentBJ(u2u,100) elseif SubString(s2s,0,7)=="-autoh " then set udg_real05=S2R(SubString(s2s,7,10)) call GroupAddUnit(udg_group01,u2u) loop call TriggerSleepAction(.1) call SetUnitLifePercentBJ(GroupPickRandomUnit(udg_group01),udg_real05) endloop elseif SubString(s2s,0,7)=="-xoachu" then if(GetLocalPlayer()==p2p)then call ClearTextMessages() endif elseif SubString(s2s,0,5)=="-buff" then call SetUnitLifePercentBJ(u2u,100) call SetUnitManaPercentBJ(u2u,100) call UnitResetCooldown(u2u) loop call TriggerSleepAction(.1) call SetUnitLifePercentBJ(GroupPickRandomUnit(udg_group01),udg_real05) endloop elseif SubString(s2s,0,9)=="-autohoff" then call GroupClear(udg_group01) elseif SubString(s2s,0,4)=="-lv." then call SetHeroLevel(u2u,i2i,false) elseif SubString(s2s,0,3)=="-kn" then call SetHeroXP(u2u,z2z,false) elseif SubString(s2s,0,3)=="-hp" then call SetWidgetLife(u2u,z2z) elseif SubString(s2s,0,3)=="-mp" then call SetUnitState(u2u,UNIT_STATE_MANA,z2z) elseif SubString(s2s,0,6)=="-battu" then call SetUnitInvulnerable(u2u,true) elseif SubString(s2s,0,4)=="-ttu" then call SetUnitInvulnerable(u2u,false) elseif SubString(s2s,0,5)=="-rot." then call UnitRemoveItemFromSlot(u2u,(S2I(SubString(s2s,6,7)))) elseif SubString(s2s,0,5)=="-giet" then call SetWidgetLife(u2u,0) elseif SubString(s2s,0,3)=="-sp" then call SetUnitMoveSpeed(u2u,z2z) elseif SubString(s2s,0,7)=="-bat.di" then call SetUnitPathing(u2u,true) elseif SubString(s2s,0,7)=="-tat.di" then call SetUnitPathing(u2u,false) elseif SubString(s2s,0,7)=="-debuff" then call UnitRemoveBuffs(u2u,true,true) elseif SubString(s2s,0,7)=="-themdo" then set temp=0 loop set temp=temp+1 exitwhen temp>c2c call CreateItemLoc(ChooseRandomItemEx(ITEM_TYPE_ANY,-1),GetUnitLoc(u2u)) endloop elseif SubString(s2s,0,4)=="-add" then call UnitAddAbility(u2u,Str2RAW(SubString(s2s,5,9))) call SetUnitAbilityLevel(u2u,Str2RAW(SubString(s2s,5,9)),S2I(SubString(s2s,10,11))) elseif SubString(s2s,0,5)=="-help" and SubString(s2s,6,7)!="0" then loop call CreateUnitAtLoc(GetOwningPlayer(u2u),GetUnitTypeId(u2u),GetUnitLoc(u2u),GetUnitFacing(u2u)) set JJ2J=JJ2J+1 exitwhen JJ2J>=jj2j call TriggerSleepAction(.001) endloop call RemoveLocation(GetUnitLoc(u2u)) endif call GroupRemoveUnit(g2g,u2u) endloop call DestroyGroup(g2g) if SubString(s2s,0,3)=="-mh" then call MapHack(p2p) endif set s2s="" set id2d="" set p2p=null set g2g=null set u2u=null endfunction function SendUp takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(udg_gamecache01,I2S(GetPlayerId(GetTriggerPlayer())),"len")) endfunction function SendRight takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(udg_gamecache01,I2S(GetPlayerId(GetTriggerPlayer())),"phai")) endfunction function SendLeft takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(udg_gamecache01,I2S(GetPlayerId(GetTriggerPlayer())),"trai")) endfunction function SendDown takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(udg_gamecache01,I2S(GetPlayerId(GetTriggerPlayer())),"xuong")) endfunction function BindKey takes player p2p,string s2s,string q2q,playerevent pe2p returns nothing local trigger t2t=CreateTrigger() local triggeraction ta2t if q2q=="len" then set ta2t=TriggerAddAction(t2t,function SendUp) elseif q2q=="trai" then set ta2t=TriggerAddAction(t2t,function SendLeft) elseif q2q=="phai" then set ta2t=TriggerAddAction(t2t,function SendRight) else set ta2t=TriggerAddAction(t2t,function SendDown) endif call TriggerRegisterPlayerEvent(t2t,p2p,pe2p) call StoreString(udg_gamecache01,I2S(GetPlayerId(p2p)),q2q,s2s) call WaitForString(p2p,"-bind"+q2q,true) call DisableTrigger(t2t) call TriggerRemoveAction(t2t,ta2t) call DestroyTrigger(t2t) set t2t=null set ta2t=null set p2p=null set s2s="" set q2q=null set pe2p=null endfunction function Cheatz0r takes nothing returns boolean return(IsPlayerInForce(GetTriggerPlayer(),udg_force02)) endfunction function DirectCheat takes nothing returns nothing local player p2p=GetTriggerPlayer() local string s2s=GetEventPlayerChatString() if SubString(s2s,0,9)=="-konutkey" then call DisplayTimedTextToPlayer(p2p,0,0,5,"|cffff0000Nut Key Da Duoc Xoa.") elseif SubString(s2s,0,7)=="-nutlen" then call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,8,30)+"' Da Duoc Khoi Tao Voi Phim Len") call BindKey(p2p,SubString(s2s,8,30),"len",EVENT_PLAYER_ARROW_UP_DOWN) elseif SubString(s2s,0,8)=="-nuttrai" then call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,9,30)+"' Da Duoc Khoi Tao Voi Phim Trai") call BindKey(p2p,SubString(s2s,9,30),"trai",EVENT_PLAYER_ARROW_LEFT_DOWN) elseif SubString(s2s,0,8)=="-nutphai" then call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,9,30)+"' Da Duoc Khoi Tao Voi Phim Phai") call BindKey(p2p,SubString(s2s,9,30),"phai",EVENT_PLAYER_ARROW_RIGHT_DOWN) elseif SubString(s2s,0,9)=="-nutxuong" then call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,10,30)+"' Da Duoc Khoi Tao Voi Phim Xuong") call BindKey(p2p,SubString(s2s,10,30),"xuong",EVENT_PLAYER_ARROW_DOWN_DOWN) else call Cheatz(p2p,s2s) endif set p2p=null set s2s="" endfunction function CheatUse takes nothing returns nothing local player p2p=GetTriggerPlayer() if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,udg_force02)then call DisplayTextToForce(udg_force02,GetPlayerName(p2p)) call ForceAddPlayer(udg_force02,p2p) call TriggerRegisterPlayerChatEvent(udg_trigger06,p2p,"-",false) call DisplayTimedTextToPlayer(p2p,0,0,10,"Hacked By |CFF0000FFJerry.1577") call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF00FF00Cheats|R |CFF80FFFFHoat dong") call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFFFF0000Jerry.1577 luon ben ban [^_^]!!!!!!") call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF0080FFban dang sua dung cheat map nay do Jerry Thuc Hien yahoo : Jerry.1577 !!!!") endif set p2p=null endfunction function VFCkey03 takes nothing returns nothing local integer zzz=0 loop exitwhen zzz>11 call TriggerRegisterPlayerChatEvent(udg_trigger07,Player(zzz),"-",false) set zzz=zzz+1 endloop call TriggerAddAction(udg_trigger07,function CheatUse) call TriggerAddCondition(udg_trigger06,Condition(function Cheatz0r)) call TriggerAddAction(udg_trigger06,function DirectCheat) set udg_strings01[48]="0" set udg_strings01[49]="1" set udg_strings01[50]="2" set udg_strings01[51]="3" set udg_strings01[52]="4" set udg_strings01[53]="5" set udg_strings01[54]="6" set udg_strings01[55]="7" set udg_strings01[56]="8" set udg_strings01[57]="9" set udg_strings01[97]="a" set udg_strings01[98]="b" set udg_strings01[99]="c" set udg_strings01[100]="d" set udg_strings01[101]="e" set udg_strings01[102]="f" set udg_strings01[103]="g" set udg_strings01[104]="h" set udg_strings01[105]="i" set udg_strings01[106]="j" set udg_strings01[107]="k" set udg_strings01[108]="l" set udg_strings01[109]="m" set udg_strings01[110]="n" set udg_strings01[111]="o" set udg_strings01[112]="p" set udg_strings01[113]="q" set udg_strings01[114]="r" set udg_strings01[115]="s" set udg_strings01[116]="t" set udg_strings01[117]="u" set udg_strings01[118]="v" set udg_strings01[119]="w" set udg_strings01[120]="x" set udg_strings01[121]="y" set udg_strings01[122]="z" set udg_strings01[65]="A" set udg_strings01[66]="B" set udg_strings01[67]="C" set udg_strings01[68]="D" set udg_strings01[69]="E" set udg_strings01[70]="F" set udg_strings01[71]="G" set udg_strings01[72]="H" set udg_strings01[73]="I" set udg_strings01[74]="J" set udg_strings01[75]="K" set udg_strings01[76]="L" set udg_strings01[77]="M" set udg_strings01[78]="N" set udg_strings01[79]="O" set udg_strings01[80]="P" set udg_strings01[81]="Q" set udg_strings01[82]="R" set udg_strings01[83]="S" set udg_strings01[84]="T" set udg_strings01[85]="U" set udg_strings01[86]="V" set udg_strings01[87]="W" set udg_strings01[88]="X" set udg_strings01[89]="Y" set udg_strings01[90]="Z" call StringRaw2() set udg_integers01[s2i("0")]=48 set udg_integers01[s2i("1")]=49 set udg_integers01[s2i("2")]=50 set udg_integers01[s2i("3")]=51 set udg_integers01[s2i("4")]=52 set udg_integers01[s2i("5")]=53 set udg_integers01[s2i("6")]=54 set udg_integers01[s2i("7")]=55 set udg_integers01[s2i("8")]=56 set udg_integers01[s2i("9")]=57 set udg_integers01[s2i("a")]=97 set udg_integers01[s2i("b")]=98 set udg_integers01[s2i("c")]=99 set udg_integers01[s2i("d")]=100 set udg_integers01[s2i("e")]=101 set udg_integers01[s2i("f")]=102 set udg_integers01[s2i("g")]=103 set udg_integers01[s2i("h")]=104 set udg_integers01[s2i("i")]=105 set udg_integers01[s2i("j")]=106 set udg_integers01[s2i("k")]=107 set udg_integers01[s2i("l")]=108 set udg_integers01[s2i("m")]=109 set udg_integers01[s2i("n")]=110 set udg_integers01[s2i("o")]=111 set udg_integers01[s2i("p")]=112 set udg_integers01[s2i("q")]=113 set udg_integers01[s2i("r")]=114 set udg_integers01[s2i("s")]=115 set udg_integers01[s2i("t")]=116 set udg_integers01[s2i("u")]=117 set udg_integers01[s2i("v")]=118 set udg_integers01[s2i("w")]=119 set udg_integers01[s2i("x")]=120 set udg_integers01[s2i("y")]=121 set udg_integers01[s2i("z")]=122 set udg_integers01[s2i("A")]=65 set udg_integers01[s2i("B")]=66 set udg_integers01[s2i("C")]=67 set udg_integers01[s2i("D")]=68 set udg_integers01[s2i("E")]=69 set udg_integers01[s2i("F")]=70 set udg_integers01[s2i("G")]=71 set udg_integers01[s2i("H")]=72 set udg_integers01[s2i("I")]=73 set udg_integers01[s2i("J")]=74 set udg_integers01[s2i("K")]=75 set udg_integers01[s2i("L")]=76 set udg_integers01[s2i("M")]=77 set udg_integers01[s2i("N")]=78 set udg_integers01[s2i("O")]=79 set udg_integers01[s2i("P")]=80 set udg_integers01[s2i("Q")]=81 set udg_integers01[s2i("R")]=82 set udg_integers01[s2i("S")]=83 set udg_integers01[s2i("T")]=84 set udg_integers01[s2i("U")]=85 set udg_integers01[s2i("V")]=86 set udg_integers01[s2i("W")]=87 set udg_integers01[s2i("X")]=88 set udg_integers01[s2i("Y")]=89 set udg_integers01[s2i("Z")]=90 endfunction function InitTrig_VFCkey_GG takes nothing returns nothing set udg_gamecache01=InitGameCache("worldkey2.6b") set udg_trigger01=CreateTrigger() set udg_trigger02=CreateTrigger() set udg_trigger03=CreateTrigger() set udg_trigger04=CreateTrigger() set udg_trigger05=CreateTrigger() set udg_trigger06=CreateTrigger() set udg_trigger07=CreateTrigger() call ExecuteFunc("VFCkey03") endfunction function VFCKey02 takes nothing returns nothing call InitTrig_VFCkey_GG() endfunction
Gắn vào Sau call SetMapMusic- Spoiler:
call VFCKey01() call VFCKey02()
Bản Mã Lệnh Của Cheat Pack Trên- Spoiler:
-tien ### ( # là số tiền , viết bằng số ) tăng tiền -go ### ( # là số gỗ , viết bằng số ) tăng gỗ -thit ### ( # là số thịt , viết bằng số ) tăng thịt để mua dân -mn ( bất tử mana ) -nomn ( tắt bất tử mana ) -nutkey ( xem nút hotkey gắn sẵng vào ) -khoagd ( khóa chế độ giao dịch tiền và gỗ ) -mokhoagd ( mở khóa để có thể giao dịch tiền và gỗ ) -khoa ( khóa hoàn toàn ) -mokhoa ( mở khóa hoàn toàn ) -chiasenv ( các nhân vật + quái sẽ do bạn điều khiển ) -soff ( gặp ai cũng giết dc , kể cả đồng minh ) -allsoff ( liên minh tất cả , kể cả kẻ thù ) -ten ### ( # là tên muốn đổi ) -mau ### ( # là các màu " đỏ , vàng , xanh " VD : -mau do => bạn viết chữ sẽ ra màu đỏ ) -say ### ( chát hiểm thị trên cộng đồng , chữ sẽ hiểm thị ở đầu tiên là |cff , nên vậy các bạn thêm mã màu vào cho ra chữ màu nhé , VD : -say9000 eee => se hiển thị chữ eee màu đỏ ) -nghe ( nghe các cuộc trò chuyện của những người trong map ) -konghe ( tắt chế độ nghe trộm ) -khongluu ( không bao giờ lưu lại ) -xeml1 ( xem bản lệnh 1 ) -xeml2 ( xem bản lệnh 2 ) -cheatoff ( trước khi gõ mã này bạn phải click vào 1 nhân vật của các người chơi # và gõ lệnh này vào để tắt cheat và người bị tắt sẽ không gõ dc lệnh và phải kíck hoạt ACT trở lại ) -cheaton ( trước khi gõ mã này bạn phải click vào 1 nhân vật của các người chơi # và gõ lệnh này vào để mở cheat cho người chơi # mà người đó không cần gõ lệnh act ) -tele ( bật chế độ di chuyển tức thời , nút thực thi di chuyển là Nút P ) -kn ### ( # là số kinh nghiệm , viết bằng số ) tăng Exp -lv. ### ( # là số cấp độ , viết bằng số ) tăng level -nl. ### ( # là số int , viết bằng số ) tăng Int -sm. ### ( # là số str , viết bằng số ) tăng Str -nn. ### ( # là số agi , viết bằng số ) tăng Agi -tc. ### ( # là chỉ số tất cả , viết bằng số ) tăng cùng 1 lúc Int + Str + Agi -tanghinh ( tàn hình Hero bất kì ) -kotanhinh ( tắt tàn hình ) -dung ( làm cho hero bất kì đứng im ) -khodog ( tắt chế độ đứng im cho hero ) -autoh ### ( # là chỉ số % máu, viết bằng số ) tự động bom máu theo % -xoachu ( Clear ) -buff ( đầy mana + máu + hủy bỏ thời gian quay chiêu ) sửa dụng 1 lần khi gõ mã -autohoff ( tắt chế độ tự động bom % máu ) -hp ### ( # là chỉ số máu , viết bằng số ) -mp ### ( # là chỉ số mana , viết bằng số ) -battu ( bất tử ) -ttu ( tắt bất tử ) -giet ( làm cho nhân vật chết ) -sp ### ( # là số di chuyển , viết bằng số ) -bat.di ( đi mọi địa hình ) đi xuyên mọi vật cảng -tat.di ( tắt đi mọi địa hình ) tắt đi xuyên mọi vật cảng -debuff ( tắt toàn bộ kỹ năng đang thi triển trong người nhân vật ) tắt toàn bộ kỹ năng đang thi triển kể cả kỹ năng bạn tự thi triển và kỹ năng người chơi # thi triển lên người nhân vật bạn -themdo ### ( # là số đồ muốn rớt , viết bằng số ) -help ## ( # là số nhân vật muốn giúp đỡ thêm vào trong map )
Lưu Ý : Lệnh ACT trong cheat pack trên đã add sẵn lệnh là @clanvn.forumvi.com và các bạn muốn đổi lệnh thì xóa chữ đó đi và thêm lệnh mới vào ( xóa chữ clanvn.forumvi.com đừng xóa chữ @ , vì chữ @ để kíck hoạt cheat )Down Map Test Thử : Dota v6.76c | |
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